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About Me

I was born with an NES controller in my hand...

...not really, but I was handed one shortly thereafter and have been a rabid gamer ever since. I spent almost all of my public school years studying numerous instruments and performing in various award-winning school ensembles while playing as many games as I could get my hands on. I then attended Union College, where Hilary Tann inspired me to study composition and mentored me through composing for a chamber ensemble, creating a process piece that can be played by any instrumentation, and writing a ten minute piece for full orchestra as my thesis, among other projects. While at Union, I was also fortunate enough to study ethnomusicology, Wadaiko, and Balinese Gamelan with Jennifer Matsue, and to earn a research fellowship studying and writing for taiko with her. It was after writing a paper on video game music as a method of dissemination for Japanese composers that I realized what I needed to do with my life - write music that contributes to an amazing gaming experience!

 

I went on to earn my MFA in Music Composition with a focus on scoring for media from the Vermont College of Fine Arts. In my first year at VCFA, I studied film scoring and wrote tracks in a variety of genres under Don DiNicola. In my second, I worked on writing music for advertising and video game scoring with Ravi Krishnaswami. I'm proficient in Finale 2014, Logic Pro X, and Reaper, and I work in a variety of genres from electronic pop to dramatic orchestral themes, and have co-produced a Banjo-Kazooie tribute album along with a number of other video game music arrangements.

In addition to my music and sound work, I've also been working in Quality Assurance, learning everything I can about other disciplines and the entire game development pipeline. I spent a year and half as the lead audio tester for Tony Hawk's Pro Skater 1+2 at Vicarious Visions, which was a dream come true! I did a mentorship with the head of the audio department, Justin Joyner, and fell even more in love with sound design. I've since returned to Vicarious Visions, which is now part of Blizzard Entertainment. After co-leading the campaign/quests QA team for 10 months, I'm now the lead audio tester on Diablo IV. I've also provided testing support for Hearthstone: Forged in the Barrens and Diablo II Resurrected.

I am a member of the Game Audio Network Guild and Chair of the International Game Developers Association Albany, NY chapter. I strive to bring two of my greatest passions together by pursuing a career in game audio and scoring for film and other media. My hope is to spread the joy I've gotten from video games with others by writing memorable music they'll love!

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