I was born with an NES controller in my hand...
I was born with an NES controller in my hand...not really, but I was handed one shortly thereafter and have been a rabid gamer ever since. I spent almost all of my public school years studying numerous instruments and performing in various award-winning school ensembles while playing as many games as I could get my hands on. I then attended Union College, where Hilary Tann inspired me to study composition and mentored me through composing for a chamber ensemble, creating a process piece that can be played by any instrumentation, and writing a ten minute piece for full orchestra as my thesis, among other projects.
While at Union, I was also fortunate enough to study ethnomusicology, Wadaiko, and Balinese Gamelan with Jennifer Matsue, and to earn a research fellowship studying and writing for taiko with her. After writing a paper on video game music as a method of dissemination for Japanese composers, I realized I also wanted to write music that contributes to an amazing gaming experience!
I went on to earn my MFA in Music Composition with a focus on scoring for media from the Vermont College of Fine Arts. I studied film scoring and wrote tracks in a variety of genres under Don DiNicola and learned to write music for advertising and video games with Ravi Krishnaswami. I'm proficient in Finale 2014, Logic Pro X, and Reaper. I work in a variety of genres from electronic pop to dramatic orchestral themes, and have co-produced a Banjo-Kazooie tribute album along with a number of other video game music arrangements.
More recently, I've fallen in love with sound design and have been working as a sound designer for titles such as Narcalid and Defender's Quest II. Ambiences, creature sounds, sci-fi, and magic sounds are some of my favorites to create!
In addition to my music and sound work, I've also been working in Quality Assurance. I was the lead audio tester for Tony Hawk's Pro Skater 1+2 at Vicarious Visions, which was a dream come true! I did a mentorship with the head of the audio department, Justin Joyner, and fell even more in love with sound design. I'm now the lead audio tester on Diablo IV.
I am a member of the Game Audio Network Guild and Chair of the International Game Developers Association Albany, NY chapter, and I've spoken for IDGA Albany, GameSoundCon, and the Game Developers Conference. I strive to bring two of my greatest passions together by pursuing a career in game audio and scoring for film and other media. My hope is to spread the joy I've gotten from video games with others by crafting audio worlds they'll love!